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Old May 16, 2006, 08:13 PM // 20:13   #1
Wilds Pathfinder
 
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Default Better Factions end-game greens

As it stands, the weapons you can get at the endgame are no better stats wise and certainly worse looking than what can be got earlier in the game (thinking warrior and especially Ranger weapons here).

So seeing as they can only be got once per character make them really special and make the damage bonus unconditional or keep the 15>50 and add +5 energy to everything - then they'll be worth getting.
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Old May 16, 2006, 08:22 PM // 20:22   #2
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While it would be nice to either see "better" mods (this is, of course, something that each person will feel differently about), I think it is a little overboard to make something as unbalanced as 50^50 AND +5e. They should be unique in name and appearance; they should NOT contain otherwise unatainable stats, or they would be overpowered.

What would be nice would perhaps to have more variety in the chosable mods. I.E. you could get the axe as Zealous, Sundering, Defense, etc. instead of just Vampiric + Fortitude. Perhaps an unconditional damage bonus would not be too breaking, though 15^50 is pretty close to that.
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Old May 16, 2006, 08:22 PM // 20:22   #3
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umm nah, so PvE'ers can pwn in PvP.... not really nice
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Old May 16, 2006, 08:26 PM // 20:26   #4
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There are 15% unconditional weapons in GW already from when it first launched, so they wouldn't be a totally new addition, they're just very rare atm, and as for PvP'ers - there's nothing stopping them taking a character through to get their own weapon.
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Old May 16, 2006, 08:28 PM // 20:28   #5
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All the end game greens are the skins of the contest winners. I like them. They should remain as is.
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Old May 16, 2006, 08:31 PM // 20:31   #6
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They should make the hammer and the axe skins bigger >_>

And no, adding imbalanced items only obtainable by PvE characters is not a good idea.
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Old May 16, 2006, 08:37 PM // 20:37   #7
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I wish you could choose your own mods on it.
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Old May 16, 2006, 08:43 PM // 20:43   #8
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Quote:
Originally Posted by BigTru
They should make the hammer and the axe skins bigger >_>
/signed! Yes, I agree, they seem a bit...small. Or at least the hammer. I don't have the axe.
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Old May 16, 2006, 08:51 PM // 20:51   #9
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/notsigned for adding unbalanced endgame greens

/signed for spicing up the greens given to casters and the mods available to warriors rangers and assassins.

We could also use some staves so we don't have to pick half a set...
The skins for the caster greens are severely lacking. Warriors (1 class) got 4 unique skins. There are 2 skins shared by 5 caster classes. Kinda feels like getting the short end of the stick eh?
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Old May 16, 2006, 08:56 PM // 20:56   #10
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Guild wars is not supposed to about having the insert adjective here wepon to kill everyone who dares comes up against you

I'm for being able to chose your mods or maybe even the look but not much more than that
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Old May 16, 2006, 08:58 PM // 20:58   #11
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A caster wand with both 20% recharge and 5 energy over 50... I'm satisfied. (the offhands suck though)
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